| jmibanez | sachac: aha! http://dog.net.uk/knife ! |
| jmibanez | sachac: a unix MBOX provider! |
I can fake it first for testing, anyway, and worry about mboxes later.
In fact, I might even end up having formail do the extraction – but
that would be cheating now… ;)
We should store unresolved message-ids somewhere and fill them in later when we see them.
../../notebook/proj/java/org/sacha/socnet/TestListTracker.java
Duh, Sacha.
http://www.rfc.net/rfc2822.html
Thanks, Karl Skibinski!
(See, having my work notes online is a Good Thing.)
E-Mail from Karl Skibinski
http://blog.outer-court.com/calendar/
I wonder if it might not be worth implementing this for PlannerMode…
| From | Joe Corneli (jcorneli@math.utexas.edu) |
| Subject | Re: displaying one character per line. |
| To | help-gnu-emacs (help-gnu-emacs@gnu.org) |
| Date | Tue Feb 24 03:47:55 2004 +0800 |
I want to be able to switch between different list views of a
document. For example, one might want to look at a text document as
a list of characters, a list of words, a list of phonemes, a list
(tree) of syntactic clauses, a list of sentences, or a list of topic
sentences that link to paragraphs, etc. Characters just happen to be
the simplest.
This is part of designing a mode I call todl-mode (for TODo List).
TODL is a variation on LISP specially designed for cyborgs :). The
idea is that if you can switch between different list views and add
hyperlinks to elements of each view, you will have a very powerful
tool for processing information.
I think of it as being somewhere in between lisp-mode,
emacs-wiki-mode, and something like outline-mode. It should be
possible to implement a TODL variant for any kind of code (so
todl-mode is also something like font-lock-mode).
E-Mail from Joe Corneli
A short quiz will be given, then the rest of the time will be allotted
for projects. The deadline for milestone 1 (basic networking) has been
extended to tonight, 2004.02.24 11:59:59 PM.
Milestone 2: Networking (20 points total)
Due Monday 2004.03.01, 11:59:59 PM
- 15 points of 20: Play a two-player game where one player connects to
another.
- 20 points of 20: If you have a game that can take any number of
players, any number of players should be able to connect to a game.
If you have a game that takes only a certain number of players (ex:
2), you should have a server that allows people to meet other people
who want to play that game. Your program should take care of setting
up the appropriate connections.
Again, submit your source code and your notes on:
- changes you made
- problems you encountered
- solutions found
- problems you still haven’t solved
- next step