Guiding students through programming puzzles: value and examples of Java game assignments
Posted on April 15th, 2004 by Sacha Chua
http://doi.acm.org/10.1145/820127.820175
The paper describes three puzzles. Students are expected to code
programs that try to find solutions to these puzzles. Hmmm… I think
that’s a bit too advanced for CS21, but I should be able to structure
some exercises like higher/lower, rock-paper-scissors and tic-tac-toe
for simple AI.





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