Category Archives: weekly

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Weekly review: Week ending July 17, 2015

Wow, I played a lot of Borderlands 2 this week. I tend to pick up new interests in sprints, I guess. =)

Also hosted an Emacs Hangout and developed an interesting prototype at work, yay!

2015-07-19a Week ending 2015-07-17 -- index card #journal #weekly output

Blog posts

Sketches

Link round-up

Neat Emacs-related things:

Focus areas and time review

  • Business (16.4h – 9%)
    • Earn (13.0h – 79% of Business)
    • Build (3.4h – 20% of Business)
      • Drawing (3.4h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (4.9h – 2%)
  • Discretionary – Productive (4.3h – 2%)
    • Emacs (2.6h – 1% of all)
      • Announce Emacs Hangout 2015-07-15
    • Writing (0.0h)
  • Discretionary – Play (39.6h – 23%)
  • Personal routines (32.7h – 19%)
  • Unpaid work (4.8h – 2%)
  • Sleep (65.3h – 38% – average of 9.3 per day)

Weekly review: Week ending July 10, 2015

I thought I slept a lot more last week, but that’s just the recency bias talking – I guess the hackathon balanced it out! Our team won third place, which was a nice bonus for our Evil Plans. =) Aside from that, I’ve been taking it pretty easy.

2015-07-15b Week ending 2015-07-10 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (35.8h – 21%)
    • Earn (26.9h – 75% of Business)
      • Participate in hackathon
      • Earn: E1: 1-2 days of consulting
    • Build (6.0h – 16% of Business)
      • Drawing (5.7h)
      • Paperwork (0.0h)
    • Connect (2.9h – 8% of Business)
  • Relationships (1.4h – 0%)
  • Discretionary – Productive (9.6h – 5%)
    • Emacs (0.0h – 0% of all)
    • Announce Emacs Hangout 2015-07-15
    • Scatter-plot grocery data
    • Investigate semi-canned demo options
    • Writing (0.2h)
  • Discretionary – Play (30.3h – 18%)
  • Personal routines (22.1h – 13%)
  • Unpaid work (7.7h – 4%)
  • Sleep (61.2h – 36% – average of 8.7 per day)

Weekly review: Week ending July 3, 2015

I finally got my grocery visualizations sorted out enough for me to explore the data. =) Nice to be able to see the patterns. Lots of sleep, a bit of code…

Also, W- bought the early games in the Persona series during the Playstation Network sale, so we’ve been powering our way through Persona 1.

2015-07-06d Week ending 2015-07-03 -- index card #journal #weekly

output

Blog posts

Sketches

Focus areas and time review

  • Business (25.1h – 14%)
    • Earn (10.6h – 42% of Business)
      • Earn: E1: 1-2 days of consulting
      • Bluemix: Unify requests
    • Build (14.4h – 57% of Business)
      • Drawing (2.4h)
      • Paperwork (0.2h)
    • Connect (0.0h – 0% of Business)
  • Relationships (1.3h – 0%)
  • Discretionary – Productive (6.6h – 3%)
    • Emacs (0.0h – 0% of all)
    • Get data input working again
    • Writing (2.2h)
  • Discretionary – Play (21.2h – 12%)
  • Personal routines (31.1h – 18%)
  • Unpaid work (7.8h – 4%)
  • Sleep (74.9h – 44% – average of 10.7 per day)

Weekly review: Week ending June 26, 2015

Lots of sleep this week, and few blog posts in the pipeline. On the plus side, I did manage to get a little coding in – learning how to use BlueMix on one hand, and making an edit-in-place grocery receipt interface on the other. Oh, and SketchUp!

2015-07-02b Week ending 2015-06-26 -- index card #journal #weekly

output

2015-07-02b Week ending 2015-06-26 – index card #journal #weekly

Blog posts

Sketches

Focus areas and time review

  • Business (21.7h – 12%)
    • Earn (11.3h – 51% of Business)
      • Earn: E1: 1-2 days of consulting
      • BlueMix training
    • Build (10.4h – 48% of Business)
      • Drawing (4.6h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (11.1h – 6%)
    • Check on P
  • Discretionary – Productive (4.0h – 2%)
    • Emacs (0.3h – 0% of all)
      • Edit Emacs Hangout video to blur avy-jump demo
    • Organize photos
    • Make better interface for cleaning grocery data
    • Return friendly name in JSON
    • Get data input working again
    • CAD a ramp for the shed
    • Figure out how to run Jasmine tests
    • Get data types management working
    • Writing (1.0h)
  • Discretionary – Play (27.0h – 16%)
  • Personal routines (18.7h – 11%)
  • Unpaid work (11.7h – 6%)
  • Sleep (73.8h – 43% – average of 10.5 per day)

Weekly review: Week ending June 19, 2015

I haven’t edited the Emacs Hangout video yet, but I should get around to that sometime this week. Aside from that, the week has been pretty low-key. W- and I picked up LEGO Jurassic World (PS3 and PS Vita) and have been playing it. Galumphing around as a triceratops or smashing things up as a T-rex is surprisingly satisfying.

2015-06-22a Week ending 2015-06-19 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (25.2h – 14%)
    • Earn (9.1h – 36% of Business)
      • Earn: E1: 1-2 days of consulting
    • Build (16.0h – 63% of Business)
      • Drawing (7.7h)
      • Paperwork (1.3h)
      • Amazon search and replace
    • Connect (0.0h – 0% of Business)
      • Chat with Philip C about Quantified Awesome
  • Relationships (8.9h – 5%)
    • Call with new totals
    • Meet M
  • Discretionary – Productive (7.1h – 4%)
    • Emacs (2.3h – 1% of all)
      • Announce Emacs Hangout 2015-06-17
      • Host Emacs Hangout
      • Edit Emacs Hangout video to blur avy-jump demo
    • Writing (2.7h)
    • Add a summary bar chart of category totals
    • Get grunt working again
    • Add history to refiling
    • Add Jurassic Park to my tracker
    • fix sleep track activity
    • fix categories so that it returns empty ones too
    • Convert icicle chart into a sunburst
    • Switch to hierarchical bar chart
    • Add time filter to date
  • Discretionary – Play (22.3h – 13%)
  • Personal routines (27.2h – 16%)
  • Unpaid work (14.6h – 8%)
  • Sleep (62.7h – 37% – average of 9.0 per day)

Weekly review: Week ending June 12, 2015

It was a good week for small steps. I’ve been settling into a new daily routine: a little bit of code, a book, some thinking… In terms of code, I’ve been focusing on adding D3 visualizations and other smarts to my Angular+Node tracker. I’ve been reading about thinking and memory, and thinking about what I can build or practice in order to get better at those things. Overall, though, I continue to be taking it easy – letting go of more of my previous commitments, clearing the way for other experiments.

2015-06-14c Week ending 2015-06-12 -- index card #journal #weekly

output

Blog posts

Sketches

Link round-up

  • 5 reasons not to use your virtual assistant: the Amy scheduling AI looks interesting. It would be neat to check that out when it’s more open. Interesting approach (probably hybrid person+AI) and conversational interface. I wonder what I can build and use along those lines…

Focus areas and time review

  • Business (23.0h – 13%)
    • Earn (6.0h – 25% of Business)
      • Earn: E1: 1-2 days of consulting
      • Earn: E1: 1-2 days of consulting
    • Build (14.2h – 61% of Business)
      • Drawing (9.4h)
      • Paperwork (0.0h)
    • Connect (2.8h – 12% of Business)
  • Relationships (10.6h – 6%)
  • Discretionary – Productive (11.6h – 6%)
    • Emacs (0.7h – 0% of all)
      • Reschedule Emacs Lisp Development Tips episode with jwiegley
      • Announce Emacs Hangout 2015-06-17
      • Host Emacs Hangout
    • Writing (4.5h)
    • Get travis working again for quantified awesome
    • Call with new totals
  • Discretionary – Play (20.9h – 12%)
  • Personal routines (28.3h – 16%)
  • Unpaid work (14.5h – 8%)
  • Sleep (59.2h – 35% – average of 8.5 per day)