Priorities - A: high, B: medium, C: low; Status - _: unfinished, X: finished, C: cancelled, P: pending, o: in progress, >: delegated. Covey quadrants - Q1 & Q3: urgent, Q1 & Q2: important
A1XFix C-c C-x bug {{Tasks:361}} (E-Mail from Brent Goodrick)
A2XSet up posters in the high school {{Tasks:355}}
A3XFollow up with Uri and Choob re poster {{Tasks:347}} (E-Mail from Ma. Mercedes T. Rodrigo)


10:30 CS21B meeting
12:00 Set up posters at the high school


6. Script adoption

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Looks like someone's been trying out my comment script on his/her own site. =) Yes, it works - although you might want to change the mailto address and the title... <grin>

E-Mail from www-data@gmm.insa-tlse.fr

5. "Wireless for the Disabled"

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A team led by Georgia Institute of Technology computer scientist John Peifer wants to enhance the lives of disabled people by designing wireless assistive technologies out of affordable off-the-shelf components. The prototype system devised by Georgia Tech researcher Jack Wood is a wearable ... http://www.acm.org/technews/articles/2004-6/0116f.html#item17

E-Mail from technews@hq.acm.org

4. "Transforming Thoughts Into Deeds"

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Companies such as Cyberkinetics in Foxboro, Mass., are working on brain-computer interfaces that allow people to control devices by thought. Cyberkinetics' effort, <nop>BrainGate, involves a computer chip outfitted with electrodes surgically plugged into neurons in the user's motor cortex; ... http://www.acm.org/technews/articles/2004-6/0116f.html#item13

E-Mail from technews@hq.acm.org

3. "Lines Blurring Between Handhelds and Wearables"

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Though there is a clear boundary between portable and wearable computers--wearables allow for entirely hands-free operations, for instance--experts such as Gartner's Jackie Fenn expect that boundary to erode as wearable technology moves out of niche markets such as the ... http://www.acm.org/technews/articles/2004-6/0116f.html#item4

E-Mail from technews@hq.acm.org

2. CS21B

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- Project 2: swap projects from last time - improve the design - make it networked and multiplayer


pool of projects

First deliverables: - bug report - design analysis of current game - proposed improvements

Second deliverable: - progress report with new design

Final deliverables: - description of design changes - the new game

1. Scenes from the science fiction convention

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In painstakingly constructed armor made of styrofoam and satin airbrushed into forbidding darkness, Sauron (Lord of the Ring and full-time evil overlord of the Land of Mordor) obligingly posed for pictures at the science fiction convention. Sauron towered over the crowd, stark comparison with Frodo (part-time savior of the world, complete with elven cloak and grubby feet). The speakers blared, "Kids! Come have your pictures taken with Sauron, the Dark Lord!" A constant stream of convention-goers talked to him briefly and then had their pictures taken with him. Occasionally, Nazguls joined the scene.

To one side, a girl stood by, ready to adjust Sauron's outfit for best effect. She wore no costume, but had with her a small bag with tape and pins. From time to time Sauron would bend down and exchange a few words with her. I wondered if Tolkien's Sauron ever had such an aide - rushing forward to polish his mace or mend his cloak, asking him periodically if he found his armor too hot or he'd like a glass of water. I can't imagine an orc being so attentive. It sucks to be a real overlord, I suppose - an enormous army, sure, but no pampering.

The day was hot. Fortunately Sauron had the foresight to make his costume jointed enough to sit in comfortably, and I saw him now remove his helmet and enjoy the breeze. A shock of blond hair and pale skin formed an incongruously friendly face that seemed to float above the forbidding armor. His smile was not menacing or grim, but light and almost goofy. He tucked his spiked helmet under his arm and leaned back, stretching armored legs tired from a day of posing.