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Tasks

B1CCome up with personal policies for the syllabus {{Tasks:944}} (2004.05.11)
B2CWrite lecture notes for three of the slide sets (2004.05.26)
A1XActually write the ticket machine class {{Tasks:161}} (2003.11.30)
A2XCreate a sample NimGame class {{Tasks:172}} (2003.12.03)
A3XPrepare CS21A array activity {{Tasks:473}} (2004.02.17)
A4XProvide feedback for CS21A students' lightson exercise {{Tasks:460}} (2004.02.17)
A5XTeach one-dimensional arrays {{Tasks:470}} (2004.02.18)
A6XGive array exercise {{Tasks:483}} (2004.02.20)
A7XTeach ArrayList {{Tasks:472}} (2004.02.23)
A8XPrepare finals for Jim {{Tasks:484}} (2004.02.26)
A9XMake exam questions for CS21A {{Tasks:748}} (2004.03.19)
A10XAdd more top-level descriptions of exercises to each topic {{Tasks:981}} (2004.04.28)
A11XPrepare presentation for objects-first approach in introductory computer science {{Tasks:986}} (2004.05.05)
A12X../proj/javacd/notes/cs21a-L0-Intro-draft.pdf (nil)
B3XPrepare overview for CS21A {{Tasks:931}} {{Schedule:13:30-15:00}} (2004.04.22)
B4XMake a list of topics that CS21A should cover {{Tasks:942}} (2004.04.22)
B5XFor each concept, expand it into measurable output {{Tasks:943}} {{Schedule:20:00-21:00}} (2004.04.23)
B6XPrepare list of assigments and exercises {{Tasks:932}} {{Schedule:21:00-22:00}} (2004.04.27)
B7XWrite up the first lab experiment: using the computer to compute {{Tasks:972}} (2004.04.27)
B8XArchive stuff from CS21A {{Tasks:1016}} (2004.05.03)
B9XPresent exercises for introductory computer science {{Tasks:985}} {{Schedule:20:00-23:00}} (2004.05.05)

Thoughts

Notes

4. Met with Dr. Sarmenta

We talked about CS21A. He's enthusiastic about the objects-first approach suggested by BlueJ. I need to prepare the exercises and other materials so that we can distribute them during the first week of classes.

3. Themes

Specificity. Start with the four to six broad concepts, principles, or themes for the semester, then write specific objectives for each. These will be useful for planning the course, evaluating student outcomes, and in developing tools for evaluation.
Computing
  • Describe the great ideas behind computer science. (The _why_. See previously blogged topic.)
Programming
  • Write graphical applications that solve real-world problems using basic programming structures.
  • Test, trace and debug programs.
Independent learning
  • Develop a plan for learning unknown material.
  • Learn new features from documentation.
  • Share lessons learned with others.
Design
  • Identify the requirements.
  • Design an object-oriented system.
  • Develop a plan for implementation.

CS21A.Teaching

2. A Brief Summary of the Best Practices in Teaching

Intended to Challenge the Professional Development of All Teachers
Compiled by Tom Drummond North Seattle Community College, 1994, 2002

http://northonline.sccd.ctc.edu/eceprog/bstprac.htm

CS21A.Teaching

1. Planning for instruction: CS21A

Following tips from http://trc.virginia.edu/Publications/UVaTeaching/I1.htm

What do you expect students to learn?

In CS21A, I expect students to learn how to write graphical Java applets and applications that use conditionals, control structures, and collections to solve problems. I also expect them to learn how to learn new functions and ideas from documentation, and develop the habit of object-oriented design and decomposition. They should also master tracing and debugging programs.

How will you correlate what you expect students to learn with assignments and evaluations of their work?

To measure their ability to learn independently by referring to documentation and experimenting with programs, I will give open-ended laboratory exercises and credit for things learned outside class. I will also give research-style assignments.

To measure their ability to read and trace through code, I will have drills and other exercises.

To measure their ability to debug, I will give them programming exercises where they have to test and debug source code.

To develop their ability to design objects, I will present them with situations and ask them to identify the objects, methods and attributes in an assignment that spans several sessions.

What knowledge and skills are prerequisite to success in your course?

Students must know how to move and copy files on the computer in order to submit their projects. Arithmetic is also required.

How will you know whether students are learning throughout the course?

Self-evaluations, laboratory work, quizzes.

How will you vary your instruction?

Most of my instruction will be in the form of written supplements and laboratory activities. I will also demonstrate code in class.

How will your syllabus show students the focus of your course and how all assignments are connected to that focus?

The topic outline will be central to the course webpage. Assignments will highlight which topics they are relevant to, and assignments will also be cross-referenced with the topics so that students who want to practice a particular topic can choose among the available exercises.

How many students should you expect?

I expect 20 students in my CS classes and 30 students in my MIS classes.

Is this course for majors and/or minors, or does it attract students from other departments?

Almost all CS students approach this as a relevant major course. MIS students might not see the relevance of the course to their future work. I occasionally get non-majors.

How much work can you reasonably assign for each class?

I can assign short homework (~ 15, 30 minutes to complete) for the lecture days. Most lab work should be done in class. Students are expected to devote outside time to work on their projects. Realistically speaking, I should expect no more than 4 hours a week, preferably set up as two long blocks.

How many of my students will never have written a college-level paper?

Most of my students will need some correction.

How will you budget your time?

I would like to prepare courseware for this. I expect to devote an average of 2 hours preparing for each class session.

CS21A.Teaching

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Page: C S 21A.Teaching
Updated: 2004-12-04
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