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	><title>Sacha Chua - tag - enterprise2.0camp</title>
	<subtitle>Emacs, sketches, and life</subtitle>
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	<updated>2006-11-08T00:25:00Z</updated>
<entry>
		<title type="html">Tom Purves, Enterprise 2.0 overview</title>
		<link rel="alternate" type="text/html" href="https://sachachua.com/blog/2006/11/tom-purves-enterprise-20-overview/"/>
		<author><name><![CDATA[Sacha Chua]]></name></author>
		<updated>2006-11-08T05:25:00Z</updated>
    <published>2006-11-08T00:25:00Z</published>
    <category term="barcamp" />
<category term="enterprise2.0" />
		<id>https://sachachua.com/blog/?p=4006</id>
		<content type="html"><![CDATA[<p>I'm at Enterprise2.0Camp right now. Tom Purves<br>
gave a good overview of what Enterprise 2.0 is and what it means for<br>
businesses. &#8220;Social media&#8221; is fine for Web 2.0, but it raises eyebrows<br>
in business. Tom suggested &#8220;tacit media&#8221; as a better term, and went<br>
into more detail.</p>
<p>Bryce Johnson pointed out a difference<br>
between barcamp.org wiki and usabilitycamp.org wiki &#8211; barcamp wiki was<br>
where organization happened, whereas usabilitycamp wiki happened after<br>
the organization. Tom shared something from Office 2.0: &#8220;A blank wiki<br>
is a room without chairs.&#8221; (Esther Dyson)</p>
<p>Comments: Seeding a wiki can affect how it goes. Any best practices?<br>
Tom suggested deliberately making small mistakes, which encourages<br>
people to look for how to edit it. Another person points out that this<br>
also lowers the psychological barrier to entry &#8211; things don't have to<br>
be perfect. There are social issues, though, such as implied<br>
permissions. Bob Logan pointed out that you can't design emergence.<br>
Alex Petrov noted that you can't predict innovation if you're going<br>
bottoms-up. Tom acknowledged the loss of control, but talked about<br>
unorganizations that emerge as well.</p>
<p>Another person explicitly distinguished between innovation and<br>
collaboration. Innovation is never really been successful without some<br>
sort of direction, he continues. A wiki is like a blank piece of<br>
paper, which is difficult to work with. Tom replied that collaboration<br>
is a good stepping stone toward innovation or the dispersion of<br>
innovation. The first person continued that R&#038;D expenditure has no<br>
correlation to the performance of the company. Innovation is a very<br>
different function than collaboration. Another person talked about<br>
skunkworks and the possible value of having a skunkworks wiki, which<br>
could be a very powerful tool. Greg Van Alstyne supported Tom's point<br>
that innovation requires diffusion and adoption, and differentiated<br>
innovation from invention. You have to see it happening in a network.<br>
The person beside him talked about emergence and levels of complexity.</p>
<p>Another person talked about the nature of a corporation as a tree<br>
structure, push instead of pull. You have to fuse them together. Tom<br>
wondered if wikis need critical mass, and if the software isn't as<br>
good as they thought.</p>
<p>Deb brought the conversation back to the empty wiki. Anything<br>
successful has at the core of it a real problem, so that people have a<br>
motivation to do whatever. Carsten pointed out that it needs to be<br>
appropriate. Bryce brought up the idea of voice. Tom agreed that<br>
different kinds of media fit different tasks.<br>
Brent Ashley pointed out that there's a<br>
certain constituency of the population who are going to be involved.<br>
So we need to draw out the people in the organization who would be<br>
good adopters of these tools, so that the tools will be built by<br>
people who care about it. Tom agreed absolutely. Firestoker saying:<br>
&#8220;Learn to stop worrying and love your 1%.&#8221; Rohan said that the key is<br>
to make sure that something there is important. People don't want to<br>
be left behind. As long as what's on the wiki is a hobby thing, then<br>
they're not going to go there. Jevon of Firestoker: A moment of<br>
crisis. Work gets done and operational efficiencies come into play. In<br>
that moment of crisis, it's a chance for leadership to let go and give<br>
up some of their silos. It's after that point that we see innovation<br>
and collaboration really come into play, because that's when people<br>
trust the space. Carsten: I think what makes collaboration<br>
unattractive is the lack of integration. The browser is the great<br>
equalizer. [But it's not integrated into the applications that I live<br>
in, like Outlook]. Maybe the wiki is not all that appropriate or<br>
practical.</p>
<p>Jevon: Story about Big 5 banks. They had computers in managers'<br>
offices, but no one was reading e-mail because computers were handled<br>
by their secretaries. Then the CEO sent the final paper memo, and then<br>
everyone used e-mail.</p>
<p>Person: If you build technology that does not conform to the way<br>
people behave, no one will use it. Noted problem with signup wiki. UX<br>
experience is the story. The experience of using a device should<br>
complement what you want to use it for.</p>

<p>Random Emacs symbol: char-property-alias-alist &#8211; Variable: Alist of alternative properties for properties without a value.</p>
<p>You can <a href="mailto:sacha@sachachua.com?subject=Comment%20on%20https%3A%2F%2Fsachachua.com%2Fblog%2F2006%2F11%2Ftom-purves-enterprise-20-overview%2F&body=Name%20you%20want%20to%20be%20credited%20by%20(if%20any)%3A%20%0AMessage%3A%20%0ACan%20I%20share%20your%20comment%20so%20other%20people%20can%20learn%20from%20it%3F%20Yes%2FNo%0A">e-mail me at sacha@sachachua.com</a>.</p>]]></content>
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