Category Archives: weekly

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Weekly review: Week ending July 24, 2015

Dusted off an old Rails codebase I hadn’t really touched in years, since my former client and my former teammate needed a little help. Fixed a couple of bugs. It was great to have those automated tests.

I wrote some Emacs Lisp code to help me find and fill in missing entries in my daily sketch journal. Given a starting date, it checks the days since then, looking at the filenames in several directories to see if I’ve drawn a daily entry. Then it displays a list of the missing dates as buttons. When I select a date, it sets up the index card template and displays the matching time entries from my Quantified Awesome logs. It’s been pretty handy, since my journaling has been rather sporadic lately.

My sister and my mom have been writing cooking-related posts on Facebook. I realized that I like chatting about cooking, so that might be good common ground. Since I’m still sorting out issues with energy, I’m leaning more towards asynchronous communication (messages versus Skype). I like the undirected general conversation of streams, too.

Oh, and I spent a day running a few errands downtown. It was nice to be out in the sun.

2015-07-29c Week ending 2015-07-24 -- index card #journal #weekly output

Blog posts

Sketches

Link round-up

Focus areas and time review

  • Business (17.1h – 10%)
    • Earn: E1: 1-2 days of consulting
    • Earn (8.2h – 47% of Business)
    • Build (3.5h – 20% of Business)
      • Drawing (3.5h)
      • Paperwork (0.0h)
    • Connect (5.4h – 31% of Business)
  • Relationships (5.4h – 3%)
  • Discretionary – Productive (2.6h – 1%)
    • Emacs (0.6h – 0% of all)
    • Announce Emacs Hangout 2015-07-15
    • Verify Jen’s public key by calling
    • Writing (1.5h)
  • Discretionary – Play (41.8h – 24%)
  • Personal routines (21.4h – 12%)
  • Unpaid work (17.5h – 10%)
  • Sleep (62.2h – 37% – average of 8.9 per day)

Weekly review: Week ending July 17, 2015

Wow, I played a lot of Borderlands 2 this week. I tend to pick up new interests in sprints, I guess. =)

Also hosted an Emacs Hangout and developed an interesting prototype at work, yay!

2015-07-19a Week ending 2015-07-17 -- index card #journal #weekly output

Blog posts

Sketches

Link round-up

Neat Emacs-related things:

Focus areas and time review

  • Business (16.4h – 9%)
    • Earn (13.0h – 79% of Business)
    • Build (3.4h – 20% of Business)
      • Drawing (3.4h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (4.9h – 2%)
  • Discretionary – Productive (4.3h – 2%)
    • Emacs (2.6h – 1% of all)
      • Announce Emacs Hangout 2015-07-15
    • Writing (0.0h)
  • Discretionary – Play (39.6h – 23%)
  • Personal routines (32.7h – 19%)
  • Unpaid work (4.8h – 2%)
  • Sleep (65.3h – 38% – average of 9.3 per day)

Weekly review: Week ending July 10, 2015

I thought I slept a lot more last week, but that’s just the recency bias talking – I guess the hackathon balanced it out! Our team won third place, which was a nice bonus for our Evil Plans. =) Aside from that, I’ve been taking it pretty easy.

2015-07-15b Week ending 2015-07-10 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (35.8h – 21%)
    • Earn (26.9h – 75% of Business)
      • Participate in hackathon
      • Earn: E1: 1-2 days of consulting
    • Build (6.0h – 16% of Business)
      • Drawing (5.7h)
      • Paperwork (0.0h)
    • Connect (2.9h – 8% of Business)
  • Relationships (1.4h – 0%)
  • Discretionary – Productive (9.6h – 5%)
    • Emacs (0.0h – 0% of all)
    • Announce Emacs Hangout 2015-07-15
    • Scatter-plot grocery data
    • Investigate semi-canned demo options
    • Writing (0.2h)
  • Discretionary – Play (30.3h – 18%)
  • Personal routines (22.1h – 13%)
  • Unpaid work (7.7h – 4%)
  • Sleep (61.2h – 36% – average of 8.7 per day)

Weekly review: Week ending July 3, 2015

I finally got my grocery visualizations sorted out enough for me to explore the data. =) Nice to be able to see the patterns. Lots of sleep, a bit of code…

Also, W- bought the early games in the Persona series during the Playstation Network sale, so we’ve been powering our way through Persona 1.

2015-07-06d Week ending 2015-07-03 -- index card #journal #weekly

output

Blog posts

Sketches

Focus areas and time review

  • Business (25.1h – 14%)
    • Earn (10.6h – 42% of Business)
      • Earn: E1: 1-2 days of consulting
      • Bluemix: Unify requests
    • Build (14.4h – 57% of Business)
      • Drawing (2.4h)
      • Paperwork (0.2h)
    • Connect (0.0h – 0% of Business)
  • Relationships (1.3h – 0%)
  • Discretionary – Productive (6.6h – 3%)
    • Emacs (0.0h – 0% of all)
    • Get data input working again
    • Writing (2.2h)
  • Discretionary – Play (21.2h – 12%)
  • Personal routines (31.1h – 18%)
  • Unpaid work (7.8h – 4%)
  • Sleep (74.9h – 44% – average of 10.7 per day)

Weekly review: Week ending June 26, 2015

Lots of sleep this week, and few blog posts in the pipeline. On the plus side, I did manage to get a little coding in – learning how to use BlueMix on one hand, and making an edit-in-place grocery receipt interface on the other. Oh, and SketchUp!

2015-07-02b Week ending 2015-06-26 -- index card #journal #weekly

output

2015-07-02b Week ending 2015-06-26 – index card #journal #weekly

Blog posts

Sketches

Focus areas and time review

  • Business (21.7h – 12%)
    • Earn (11.3h – 51% of Business)
      • Earn: E1: 1-2 days of consulting
      • BlueMix training
    • Build (10.4h – 48% of Business)
      • Drawing (4.6h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (11.1h – 6%)
    • Check on P
  • Discretionary – Productive (4.0h – 2%)
    • Emacs (0.3h – 0% of all)
      • Edit Emacs Hangout video to blur avy-jump demo
    • Organize photos
    • Make better interface for cleaning grocery data
    • Return friendly name in JSON
    • Get data input working again
    • CAD a ramp for the shed
    • Figure out how to run Jasmine tests
    • Get data types management working
    • Writing (1.0h)
  • Discretionary – Play (27.0h – 16%)
  • Personal routines (18.7h – 11%)
  • Unpaid work (11.7h – 6%)
  • Sleep (73.8h – 43% – average of 10.5 per day)

Weekly review: Week ending June 19, 2015

I haven’t edited the Emacs Hangout video yet, but I should get around to that sometime this week. Aside from that, the week has been pretty low-key. W- and I picked up LEGO Jurassic World (PS3 and PS Vita) and have been playing it. Galumphing around as a triceratops or smashing things up as a T-rex is surprisingly satisfying.

2015-06-22a Week ending 2015-06-19 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (25.2h – 14%)
    • Earn (9.1h – 36% of Business)
      • Earn: E1: 1-2 days of consulting
    • Build (16.0h – 63% of Business)
      • Drawing (7.7h)
      • Paperwork (1.3h)
      • Amazon search and replace
    • Connect (0.0h – 0% of Business)
      • Chat with Philip C about Quantified Awesome
  • Relationships (8.9h – 5%)
    • Call with new totals
    • Meet M
  • Discretionary – Productive (7.1h – 4%)
    • Emacs (2.3h – 1% of all)
      • Announce Emacs Hangout 2015-06-17
      • Host Emacs Hangout
      • Edit Emacs Hangout video to blur avy-jump demo
    • Writing (2.7h)
    • Add a summary bar chart of category totals
    • Get grunt working again
    • Add history to refiling
    • Add Jurassic Park to my tracker
    • fix sleep track activity
    • fix categories so that it returns empty ones too
    • Convert icicle chart into a sunburst
    • Switch to hierarchical bar chart
    • Add time filter to date
  • Discretionary – Play (22.3h – 13%)
  • Personal routines (27.2h – 16%)
  • Unpaid work (14.6h – 8%)
  • Sleep (62.7h – 37% – average of 9.0 per day)