Category Archives: review

Weekly review: Week ending July 17, 2015

Wow, I played a lot of Borderlands 2 this week. I tend to pick up new interests in sprints, I guess. =)

Also hosted an Emacs Hangout and developed an interesting prototype at work, yay!

2015-07-19a Week ending 2015-07-17 -- index card #journal #weekly output

Blog posts

Sketches

Link round-up

Neat Emacs-related things:

Focus areas and time review

  • Business (16.4h – 9%)
    • Earn (13.0h – 79% of Business)
    • Build (3.4h – 20% of Business)
      • Drawing (3.4h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (4.9h – 2%)
  • Discretionary – Productive (4.3h – 2%)
    • Emacs (2.6h – 1% of all)
      • Announce Emacs Hangout 2015-07-15
    • Writing (0.0h)
  • Discretionary – Play (39.6h – 23%)
  • Personal routines (32.7h – 19%)
  • Unpaid work (4.8h – 2%)
  • Sleep (65.3h – 38% – average of 9.3 per day)

Weekly review: Week ending July 10, 2015

I thought I slept a lot more last week, but that’s just the recency bias talking – I guess the hackathon balanced it out! Our team won third place, which was a nice bonus for our Evil Plans. =) Aside from that, I’ve been taking it pretty easy.

2015-07-15b Week ending 2015-07-10 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (35.8h – 21%)
    • Earn (26.9h – 75% of Business)
      • Participate in hackathon
      • Earn: E1: 1-2 days of consulting
    • Build (6.0h – 16% of Business)
      • Drawing (5.7h)
      • Paperwork (0.0h)
    • Connect (2.9h – 8% of Business)
  • Relationships (1.4h – 0%)
  • Discretionary – Productive (9.6h – 5%)
    • Emacs (0.0h – 0% of all)
    • Announce Emacs Hangout 2015-07-15
    • Scatter-plot grocery data
    • Investigate semi-canned demo options
    • Writing (0.2h)
  • Discretionary – Play (30.3h – 18%)
  • Personal routines (22.1h – 13%)
  • Unpaid work (7.7h – 4%)
  • Sleep (61.2h – 36% – average of 8.7 per day)

Monthly review: June 2015

Lots of sleep and fuzzy-brain this month, which was a good excuse to learn more about both. I still got a decent amount of coding done, focusing on Angular and D3 for personal projects, and digging deeper into SQL and Bluemix for consulting. I also built a small Tasker + Javascript interface for my tracking things. It’s pretty convenient, although not totally reliable (Tasker weirds out sometimes).

June was heavy on the academics for J-. We helped her with her blackjack game programming project, physics review, English presentation, and university planning. It got me thinking about my processes for solving problems and revising presentations. Anyway, she made it through to summer, and is now working at her first job.

Also, lots of video gaming this month – W-‘s influence on me, plus a resolution to take things super-easy and go into hermit mode. I completed the main storylines for Ni no Kuni, LEGO Hobbit, and LEGO Jurassic Park. Now W- and I are working our (separate) ways through Persona 1. I could probably redirect some of the time I spend gaming to, say, reading or coding, but my reading and coding time seem pretty all right too. Time is not the limiting factor here. Although maybe I can allocate some more time to drawing, and then sit with the vagueness of thought a little longer…

Summer fruits, yum!

July will still be mostly hermit mode, I think. Anyway, I’ll just keep plugging along…

2015-07-06e June 2015 -- index card #monthly #review output

2015-07-06c Plans for July -- index card #plans

Blog posts

Sketches

Time

Category Last month (%) This month (%) Avg h per week Delta (h/wk)
Sleep 35.1 39.7 67 7.7
Discretionary – Play 10.8 13.7 23 4.9
Discretionary – Family 3.0 4.5 8 2.5
Business – Earn 3.9 4.6 8 1.2
Personal 16.1 15.9 27 -0.3
Discretionary – Social 1.6 0.9 2 -1.2
Business – Connect 1.3 0.6 1 -1.2
Unpaid work 9.2 7.5 13 -2.9
Business – Build 10.5 7.8 13 -4.5
Discretionary – Productive 8.4 4.9 8 -5.9

Oookay. Lots more sleep this month, and lots more gaming. Still, lots of coding despite the drop in Discretionary – Productive…

Weekly review: Week ending July 3, 2015

I finally got my grocery visualizations sorted out enough for me to explore the data. =) Nice to be able to see the patterns. Lots of sleep, a bit of code…

Also, W- bought the early games in the Persona series during the Playstation Network sale, so we’ve been powering our way through Persona 1.

2015-07-06d Week ending 2015-07-03 -- index card #journal #weekly

output

Blog posts

Sketches

Focus areas and time review

  • Business (25.1h – 14%)
    • Earn (10.6h – 42% of Business)
      • Earn: E1: 1-2 days of consulting
      • Bluemix: Unify requests
    • Build (14.4h – 57% of Business)
      • Drawing (2.4h)
      • Paperwork (0.2h)
    • Connect (0.0h – 0% of Business)
  • Relationships (1.3h – 0%)
  • Discretionary – Productive (6.6h – 3%)
    • Emacs (0.0h – 0% of all)
    • Get data input working again
    • Writing (2.2h)
  • Discretionary – Play (21.2h – 12%)
  • Personal routines (31.1h – 18%)
  • Unpaid work (7.8h – 4%)
  • Sleep (74.9h – 44% – average of 10.7 per day)

Weekly review: Week ending June 26, 2015

Lots of sleep this week, and few blog posts in the pipeline. On the plus side, I did manage to get a little coding in – learning how to use BlueMix on one hand, and making an edit-in-place grocery receipt interface on the other. Oh, and SketchUp!

2015-07-02b Week ending 2015-06-26 -- index card #journal #weekly

output

2015-07-02b Week ending 2015-06-26 – index card #journal #weekly

Blog posts

Sketches

Focus areas and time review

  • Business (21.7h – 12%)
    • Earn (11.3h – 51% of Business)
      • Earn: E1: 1-2 days of consulting
      • BlueMix training
    • Build (10.4h – 48% of Business)
      • Drawing (4.6h)
      • Paperwork (0.0h)
    • Connect (0.0h – 0% of Business)
  • Relationships (11.1h – 6%)
    • Check on P
  • Discretionary – Productive (4.0h – 2%)
    • Emacs (0.3h – 0% of all)
      • Edit Emacs Hangout video to blur avy-jump demo
    • Organize photos
    • Make better interface for cleaning grocery data
    • Return friendly name in JSON
    • Get data input working again
    • CAD a ramp for the shed
    • Figure out how to run Jasmine tests
    • Get data types management working
    • Writing (1.0h)
  • Discretionary – Play (27.0h – 16%)
  • Personal routines (18.7h – 11%)
  • Unpaid work (11.7h – 6%)
  • Sleep (73.8h – 43% – average of 10.5 per day)

Weekly review: Week ending June 19, 2015

I haven’t edited the Emacs Hangout video yet, but I should get around to that sometime this week. Aside from that, the week has been pretty low-key. W- and I picked up LEGO Jurassic World (PS3 and PS Vita) and have been playing it. Galumphing around as a triceratops or smashing things up as a T-rex is surprisingly satisfying.

2015-06-22a Week ending 2015-06-19 -- index card #journal #weekly output

Blog posts

Sketches

Focus areas and time review

  • Business (25.2h – 14%)
    • Earn (9.1h – 36% of Business)
      • Earn: E1: 1-2 days of consulting
    • Build (16.0h – 63% of Business)
      • Drawing (7.7h)
      • Paperwork (1.3h)
      • Amazon search and replace
    • Connect (0.0h – 0% of Business)
      • Chat with Philip C about Quantified Awesome
  • Relationships (8.9h – 5%)
    • Call with new totals
    • Meet M
  • Discretionary – Productive (7.1h – 4%)
    • Emacs (2.3h – 1% of all)
      • Announce Emacs Hangout 2015-06-17
      • Host Emacs Hangout
      • Edit Emacs Hangout video to blur avy-jump demo
    • Writing (2.7h)
    • Add a summary bar chart of category totals
    • Get grunt working again
    • Add history to refiling
    • Add Jurassic Park to my tracker
    • fix sleep track activity
    • fix categories so that it returns empty ones too
    • Convert icicle chart into a sunburst
    • Switch to hierarchical bar chart
    • Add time filter to date
  • Discretionary – Play (22.3h – 13%)
  • Personal routines (27.2h – 16%)
  • Unpaid work (14.6h – 8%)
  • Sleep (62.7h – 37% – average of 9.0 per day)